‘Alpha Clerk’ is a game that in its aesthetics and composition imitates the game ‘Donkey Kong’. The player is placed inside a construction that is made up of different platforms that are set on different heights and are connected to each other by ladders. The player has one task that is divided into two internal phases: to achieve a position of power and then to keep it using whatever means necessary.
The game comments on power struggle though the attempt of the upwards aspiring characters to achieve a position of power and to be on top of the bureaucratic machinery that comes with power. The power lies in the hands of Alpha Clerk who is on the top floor of the construction and is bigger than others. The difference in the physical size of Alpha Clerk compared to its competitors indicates the hierarchy and animality of power. The title of the game, ‘Alpha Clerk’, is also derived from the latter, referring to the position of an alpha male or female in the pack. For individuals and groups, power is something that can be found just lying on the street, i.e. different people can get it in case of democracy, and there is competition for the position or role that comes with power. The game has no end indicating that the cycle of aspiring to get power and of ruling is in an everlasting circulation. In society there is hierarchy where power struggle is constantly taking place and the individual and humanity might get lost in it.